Dague Underwater Archive
A real WWI shipwreck, 18 metres deep, explorable in any browser.
107K
triangles after optimisation
3.35 MB
final GLB, from an 8K Metashape scan
Industrial VR training, AR gamification and interactive 3D visualization — designed, modelled and engineered by one senior team, from first pilot to rollout.
Trusted by teams at
Engines & platforms we ship on
What we do
Interactive 3D that changes what people do: practise, engage, understand.
New work · 2026
Every project below runs live in the browser.
A real WWI shipwreck, 18 metres deep, explorable in any browser.
107K
triangles after optimisation
3.35 MB
final GLB, from an 8K Metashape scan
The Glòria staircase, and every building it replaces — explained in one 13-second 3D story.
13 s
autoplay story, from today to the completed vision
8
buildings cleared step by step in the study
A packaging-activated AR mascot with five collectible worlds — and an engine to remix them.
5
collections: Original, Collection, Kids, Black, Legends
60+
mascot animations available in the engine
A CBCT report turned into a 3D explanation a patient understands in 30 seconds.
30 s
guided explanation of the finding
1.8 mm
tooth-to-nerve distance shown in 3D
Proof in motion
How a pilot works
01
An SOP, a product, a CBCT report, a site scan — whatever needs to be understood or practised.
02
We return an interactive prototype you can click, share and test with real people.
03
3D, animation, technical art and engineering in one loop — for Quest, web, AR or events.
04
Deploy, collect scores and analytics, and add scenarios as the programme grows.

Daniel Parokonnyy
Founder · Product & engineering lead
Who you work with
You speak with the person who scopes, designs and ships — not an account manager. We share what we build every week on LinkedIn.
Latest on LinkedIn
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