Gamification & 3D visualization for your business.

Industrial VR training, AR gamification and interactive 3D visualization — designed, modelled and engineered by one senior team, from first pilot to rollout.

Watch the work

Trusted by teams at

ASML
Semiconductor equipment
AstraZeneca
Gamified training MVP
Supersonic
LiveOps & meta systems
MOUZ
Esports booth, Astana
The QARP Academy
EdTech platform
Scandic
AR gamification
University of Montenegro
Underwater archive
Toteco Solar
AR configurator

Engines & platforms we ship on

Unity
Unreal Engine
Meta Quest
Three.js
Blender
Apple ARKit
Android ARCore

What we do

Three things.
Done properly.

Interactive 3D that changes what people do: practise, engage, understand.

New work · 2026

Open it. Rotate it.
Get it.

Every project below runs live in the browser.

Cultural heritage

Dague Underwater Archive

A real WWI shipwreck, 18 metres deep, explorable in any browser.

107K

triangles after optimisation

3.35 MB

final GLB, from an 8K Metashape scan

Architecture

Sagrada Família 3D Atlas

The Glòria staircase, and every building it replaces — explained in one 13-second 3D story.

13 s

autoplay story, from today to the completed vision

8

buildings cleared step by step in the study

AR

Scandic AR Gamification

A packaging-activated AR mascot with five collectible worlds — and an engine to remix them.

5

collections: Original, Collection, Kids, Black, Legends

60+

mascot animations available in the engine

Medical visualizationDemo / technical proof

Maxillopixel Patient 3D View

A CBCT report turned into a 3D explanation a patient understands in 30 seconds.

30 s

guided explanation of the finding

1.8 mm

tooth-to-nerve distance shown in 3D

Proof in motion

All the work,
sorted by outcome.

How a pilot works

From a PDF to something people can touch.

01

Send the brief

An SOP, a product, a CBCT report, a site scan — whatever needs to be understood or practised.

02

See it in 3D

We return an interactive prototype you can click, share and test with real people.

03

Production build

3D, animation, technical art and engineering in one loop — for Quest, web, AR or events.

04

Roll out & measure

Deploy, collect scores and analytics, and add scenarios as the programme grows.

Daniel Parokonnyy, founder of D2D Studio

Daniel Parokonnyy

Founder · Product & engineering lead

Who you work with

A founder in every call.
Senior 3D & XR team behind him.

You speak with the person who scopes, designs and ships — not an account manager. We share what we build every week on LinkedIn.

Latest on LinkedIn

Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

3mo •

Most Customers Don’t Understand What 45 kWp Means Clear 3D visualisation turns a technical solar proposal into a visual business case customers can understand. …more

Most Customers Don’t Understand What 45 kWp Means
13
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

3mo •

What If Your Next Solar Lead Was Visible From Space? An AI-powered MVP that reads satellite imagery, detects rooftop solar potential, and turns the result into a personalised 3D proposal. …more

What If Your Next Solar Lead Was Visible From Space?
9
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

7mo •

Fire Safety VR That Builds Muscle Memory A replayable warehouse trainer that turns alarm, extinguisher choice, pin removal, and aiming into instinctive actions. …more

Fire Safety VR That Builds Muscle Memory
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

7mo •

A Realistic Electrical Panel Training in VR A full lockout/tagout scenario with heavy cables, interactive switches, visible consequences, and minimal text. …more

A Realistic Electrical Panel Training in VR
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

8mo •

Branded 3D Dental Videos Patients Can Actually Understand Two concise medical animations explain deep gum cleaning and braces hygiene in the clinic’s own visual language. …more

Branded 3D Dental Videos Patients Can Actually Understand
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

8mo •

VR Cables With Real-World Physics Rigidbodies, configurable joints, tuned damping, and a smooth rendered mesh make virtual cables feel physically honest. …more

VR Cables With Real-World Physics
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

8mo •

Why the Van Gogh Andorra VR Exhibit Works Living canvases, intuitive hand interactions, and smart spatial transitions turn a limited room into a rich journey. …more

Why the Van Gogh Andorra VR Exhibit Works
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

8mo •

A Fully Physics-Driven CO₂ Extinguisher in VR The extinguisher, fire, airflow, and smoke behave as one connected training system instead of separate effects. …more

A Fully Physics-Driven CO₂ Extinguisher in VR
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

8mo •

Fire, Smoke, Cables and CO₂ — All in VR A warehouse prototype connects cable failure, dynamic fire and smoke, extinguisher behaviour, and evacuation. …more

Fire, Smoke, Cables and CO₂ — All in VR
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Daniel Parokonnyy

AI Product & Engineering Lead · D2D Studio

8mo •

Real-Time Interactive Water at 90+ FPS in Mobile VR A fluid simulation and custom toon shader deliver volume, highlights, readability, and interaction on Oculus hardware. …more

Real-Time Interactive Water at 90+ FPS in Mobile VR
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Send it. We’ll show you how it looks in 3D.