Case Study
Interactive Game Stand for Visitors: Developed for VTB Bank

Case Study
Interactive Game Stand for Visitors: Developed for VTB Bank

Our team created an engaging game for VTB Bank's kids' corner, allowing children to choose and color a fish before sending it to a main aquarium display. With strict optimization requirements, the drawing was done on tablets, while the aquarium computer showcased all the fish.
Project details:
Technologies: Unity, TCP client-server infrastructure
Client Request: Create a game to entertain children in VTB Bank's kids' corner. The idea was for children to choose and color a fish, then send it to a main aquarium display. The client had strict optimization requirements, with drawing done on tablets and the aquarium-computer displaying all the fish.
Our Solution: Unity was the obvious choice due to the need for graphics and procedural drawing. We developed two applications: one for tablets (client) and one for the computer aquarium (server), connected via TCP protocol.
Initially, the project seemed simple, but details like extensive content (9 animated fish) and TCP infrastructure setup were time-consuming. The project was completed in 2 months.
Project details:
Technologies: Unity, TCP client-server infrastructure
Client Request: Create a game to entertain children in VTB Bank's kids' corner. The idea was for children to choose and color a fish, then send it to a main aquarium display. The client had strict optimization requirements, with drawing done on tablets and the aquarium-computer displaying all the fish.
Our Solution: Unity was the obvious choice due to the need for graphics and procedural drawing. We developed two applications: one for tablets (client) and one for the computer aquarium (server), connected via TCP protocol.
Initially, the project seemed simple, but details like extensive content (9 animated fish) and TCP infrastructure setup were time-consuming. The project was completed in 2 months.
Our team created an engaging game for VTB Bank's kids' corner, allowing children to choose and color a fish before sending it to a main aquarium display. With strict optimization requirements, the drawing was done on tablets, while the aquarium computer showcased all the fish.
Project details:
Technologies: Unity, TCP client-server infrastructure
Client Request: Create a game to entertain children in VTB Bank's kids' corner. The idea was for children to choose and color a fish, then send it to a main aquarium display. The client had strict optimization requirements, with drawing done on tablets and the aquarium-computer displaying all the fish.
Our Solution: Unity was the obvious choice due to the need for graphics and procedural drawing. We developed two applications: one for tablets (client) and one for the computer aquarium (server), connected via TCP protocol.
Initially, the project seemed simple, but details like extensive content (9 animated fish) and TCP infrastructure setup were time-consuming. The project was completed in 2 months.
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